So, in recent days I have seen an explosion of forum threads where people are making suggestions for Rift. Some are very good. While others are very, very bad. Hey, I like suggestions. Anything that gets the community talking and the developers listening is a good thing. But, sometimes people just don’t get it. There have been a few suggestions made over the last few beta events that are consistently ranked down by the Rift community. Things that people seem to be overwhelmingly against. Yet, the same people continue making the same threads. Over and over again. It gets maddening when you look on the forums and find the exact same suggestions, posted by the exact same people. Time and time again.
Let’s take a look at some of these suggestions.
- Flying Mounts. This one has exploded in recent days, with no less than four separate threads on the subject, most posted by one single individual. Each thread has been shot down and all went to one-star. The majority of the Rift community just does not want flying mounts. At least in the way that WoW implements them. Arguments against flying mounts include: makes the world too small, takes away from the feeling of a “living world” and deters World PvP. I agree with all of those arguments. Flying mounts are not only not wanted but they are not needed. Telara is not a particularly big world, there is simply no need for flying Mounts.
- Arenas. I have seen this one pop up a couple of times. The good ‘ole WoW arenas. People shot this one down with a frenzy. Reasons include: don’t want another gear grind, they are too unbalanced, they are just another deterrent to World PvP and they are inherently unbalanced. Again, I agree with all of these things. If you want to duel, then duel. There is no need for an arena system. Go fight some Defiant (or Guardian, if you happen to be Defiant!).
- Auto-Face/Stick. This one always seems to come up during the betas. There always seems to be one or two folks who just have to have auto-face and/or /stick. Fortunately, the rest of the people shoot the idea down as fast as it can be posted. In a game in which so much is already pre-determined, by gear, level and spec, do you want the computer controlling one other facet of PvP? I simply can not understand this at all. Movement should be an inherent part of PvP and the ability to move better than your opponent should help determine a winner or loser. Want it in PvE? Fine. Keep it out of my PvP.
- Random Dungeon Finder. This one irritates me to no end. Fortunately, it seems to irritate the rest of the community just as much. The Random Dungeon Finder was instrumental in destroying the server community and the open world in WoW. It completely ripped it apart and what is left is a dead world, with no world PvP and very few players leveling outside of instances. Rift does not deserve that. In Rift, the open world is the game. Sure, you have instanced dungeons and instanced raids but the Rifts in the open world are what sits Rift apart from WoW, LotRO and the like. Why in god’s name would you want to destroy that with a Random Dungeon Finder?
As you can see, most of these ideas are ripped straight out of WoW. With the exception of auto-face, every single one of them come from WoW as a matter of fact. I just don’t get it. I hear Rift called a ‘WoW-clone” on one hand and then, not two seconds later, people make suggestions to make it even more like WoW. It makes no sense to me.
I just have to be glad that the majority of the Rift community does not want to see any of the above ever implemented. I also have to be glad that Trion seems to be listening to their players. Because, if they are, we will never, ever see this stuff in Rift. Thank God.
Filed under: General Rift Commentary | Tagged: Instance dungeon, Massively multiplayer online game, Player versus environment, rift, The Lord of the Rings Online: Shadows of Angmar, world of warcraft |